Heres the probably near-finished state of the Human Buildables, I made it even more complex than the previous version by separating the walls from the buildings. Take a look at what I came up with after some time with the Mdlvis editor (especially the starfort, note the lower and angled walls!)
(From left to right) Starfort Walls + Fort/Barracks, Village, City /w Stone Walls + Watchtowers, Town /w Workshop & Wooden Walls (Perfect for colonies), Castle, Keep

The settlement walls will be buildable on its own allowing you to make things like the renaissance+ starfort on the far left so you can decide whether your settlement even needs walls in the first place.
They provide defense against melee units (since you can go inside them, no gates possible yet sadly) and also the old defenses buff that the settlements used to have.
Stone walls also have a passive ranged defense and the watchtower version has a greater sight radius.
Starfort walls have riflemen defense instead along with a controllable cannon.
Castles and Keeps also have a ranged defense as expected.

Will probably add a player-version of the terrainer unit allowing you to build roads.

Also, check out that swamp area before the cliff-bridge, theres another swamp area further up north as well.
Finished all the terrain also in preparation for this buildables update, too.

Buildables means other races right?

Sorry for the late update guys, i've been working on a custom-elf version of this (so it allows the center addons), right now I have a custom elf village and town, a city will be more tricky but I might keep that a high-income but no-addon (aka build spot) unit.
After that will probably work on a dwarf version which will be more tricky, right now I plan on representing them via single unit buildings like the gryphon aviary and barracks to represent 'entrances' to the underground dwarf holds (with a hopeful 'teleporter' system!). Probably will give them a dwarf trade town or something that will allow addons.



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