(From Left to Right) Dwarf Hold [Altar of Kings], Dwarf Hold [Gryphon Aviary], Fortified Mine Entrance, Mine Entrance

Dwarf Holds are the only true settlements for the dwarves, right now theres 4 appearance types, the altar of kings, gryphon aviary, barracks and high elven barracks. Holds are strong, sturdy and have a high starting income cap, basically a castle-city, as well as the same growth speed as humans - whats special about these holds is that you can increase the income mana cap similar to the system in Krackles' Diplomacy, there will be some risks here, with chances of failure and even reducing your income as you expand your hold.

The two to the right are mine entrances which also give some income (200g max which is equal to an elven village), the fortified version is basically what it says on the label, its just an armored version.
Why the need for armor? Well this leads us to the unique system to the dwarves which is the tunnel connection system, essentially waygates. You can use the holds and these mine entrances to connect to each other for some income allowing you to move about on the map better than anyone else.


I mentioned last post that i'd make a dwarf town that works similarly to the existing human/elf towns, addons and all. Anyways I can't find a decent model to make a town with so i've put that on hold, I guess you can use a human town as some sort of 'trade partner' owned by you to make the addons instead.

Like the other old race, the Elves, Dwarves also have a greater reliance on prestige, but this time prestige is mostly needed for expansion and building new holds rather than basic maintenance and unit training like the elves.
A crumbling Dwarf Empire with little prestige would still be able to fight and survive but they need to gain more prestige from other players or by battle to actually create new holds.



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