Been toying around with buildable settlements recently, while I know that it'll be less 'custom' and pretty overall, it'll allow for a less-doodad-extensive aka less-laggy map.
After all, with the preset doodad settlements that means that when we delve into fantasy elements, you'll have eg preset elven places making fantasy players more limited overall instead of a fully free approach.

I'll probably finish up the rest of the terrain and make a buildable settlements only ver of the map, it'll be quicker to finish that than add the rest of the custom doodad settlements KaN will have
I ended up editing Wandering Soul's Village-Town-City model, adding more houses, along with a custom pathing map that allows you to build stuff in the center of the town (allowing the use of the current build spot system)
This will allow players to keep the customizable aspect of the settlements and even add new ones for would-be elven conquerors (a la elven noble towers to rule over human settlements and train units too!)

System Ideas

To make it more strategy-like (and provide less building spam lag too) the buildable settlements (and the build spot addons) will be able to train units just like your every other strategy map, war camps will probably be renewed into larger and expensive encampments to encourage less spam
Given the above, the towns/villages/cities will only train your basic units, knights and the like will be trained by your castles. Special units could be trained by the encampments or the settlement addons (eg the above factory making cannons)
Evile
7/4/2014 08:51:44 am

I look forward to when we'll see it in the game!

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